Post by skipperwarlock on May 23, 2010 19:28:52 GMT -5
I'll prob add to this alot, tired and tired atm ><
death system
*Dont always drop eq - Instead of making a player drop everything, make them drop only their inventory and have maybe a 10% chance of dropping each inventory item.
*Blessings - have some npcs in different locations where you can buy blessings that reduce the chance of you losing your items. For example, 5 blessings that have a 20% reduction in chance of dropping inventory and 2% less chance of dropping each eq item.
*If you get resurrected you dont lose bless.
spells
*Instant cast with spell delay - Healing is a pregnant dog when you have to anticipate someone losing hp instead of reacting to it. I think you should be able to heal them instantly, then have a short "exhaust" before you can heal again.
*Haste
*Invisibility
Essence
*Potions - ability to buy different potions based off your magic skills. For example:
*Boots of Healing - When worn, restores 5 essence and 2hp every 10 seconds. They last 4 hours and cost 1000gp to recharge. (This needs to be an item that you need higher skills to profit with I think. Instead of making them buyable or craftable, make it quest only and have a skill req on the quest)
Item properties
*Skill bonus - Have items that give +1 or +2 for a skill instead as opposed to bonus in INT or WIS or w/e. Example:
-Gloves of Sword fighting - gives +1 in all sword skills
new items
*Wands - use x amount of essence per turn and deal magical damage to the opponent. Trains up black ether skill.
*Boots of Haste
crafting
*Change the weight of items to be less or equal to the weight of the materials it takes to make it. Weighing more than the raw materials is frustrating.
death system
*Dont always drop eq - Instead of making a player drop everything, make them drop only their inventory and have maybe a 10% chance of dropping each inventory item.
*Blessings - have some npcs in different locations where you can buy blessings that reduce the chance of you losing your items. For example, 5 blessings that have a 20% reduction in chance of dropping inventory and 2% less chance of dropping each eq item.
*If you get resurrected you dont lose bless.
spells
*Instant cast with spell delay - Healing is a pregnant dog when you have to anticipate someone losing hp instead of reacting to it. I think you should be able to heal them instantly, then have a short "exhaust" before you can heal again.
*Haste
*Invisibility
Essence
*Potions - ability to buy different potions based off your magic skills. For example:
- normal essence potion - restores 20 essence, cost 20gp
- strong essence potion - restores 30 essence, cost 40gp
- great essence potion - restores 50 essence, cost 80gp
*Boots of Healing - When worn, restores 5 essence and 2hp every 10 seconds. They last 4 hours and cost 1000gp to recharge. (This needs to be an item that you need higher skills to profit with I think. Instead of making them buyable or craftable, make it quest only and have a skill req on the quest)
Item properties
*Skill bonus - Have items that give +1 or +2 for a skill instead as opposed to bonus in INT or WIS or w/e. Example:
-Gloves of Sword fighting - gives +1 in all sword skills
new items
*Wands - use x amount of essence per turn and deal magical damage to the opponent. Trains up black ether skill.
*Boots of Haste
crafting
*Change the weight of items to be less or equal to the weight of the materials it takes to make it. Weighing more than the raw materials is frustrating.