Post by zunath on Jul 13, 2010 0:04:41 GMT -5
Skills
Manufacturing
Areas
Items
Creatures
- Skill levels are now capped to the same level as your current main class. No skills or experience is lost if your skill level is higher than your class level. If your skill level is at or past the cap, you will not gain experience in that skill until your class level increases. In addition, equipping items is now based on this cap.
Manufacturing
- New metalworking blueprints have been added.
- New leatherworking blueprints have been added.
Areas
- An object in Altar of Climhazzard has been adjusted.
Items
- Weapons now have critical ratings. This determines the base chance that you will land a critical hit on an opponent. The item description lists only that weapon's chance to land a critical hit and does not take effects and abilities into account.
- Automatic weapons grant three attacks per round once again.
- Durability will not be lost while Invincible is in effect.
- Skill level requirements have been adjusted for many items
- Climhazzard Club should now correctly have the essence bonus provided.
- Items used to create firearms are now dropped by Blacklake Burrowers.
- AMP Enhancement Ring: Recover now increases recover abilities by a flat 4 points. It does not work off a percentage anymore.
Creatures
- Scavengers should now correctly be dealing and receiving damage.
- The AI scripts for Blood Machina, Ghost Machina, and Hatred Machina have been fixed.
- New loot is now dropped by the robots in the Ancient Solarian Facility.