Post by zunath on Jun 25, 2010 1:09:55 GMT -5
Classes
Abilities
AMPs
Skills
Items
Characters
Death
Sanctuary
PVP
Creatures
Areas
Main Menu
Missions
- The Class/Subclass system has been implemented.
- You may choose a main class from the beginning.
- Once you reach level 10 in any class, you can complete a mission which will allow you to select a subclass.
- All characters begin the game as the 'Guardian' class.
- You may change classes and subclasses as many times as you want by opening your main menu while inside of a city and selecting the 'Class Menu' option.
- For release only the basic four classes are available: Guardian, Medic, Gunslinger, and Elementalist. More classes are planned for future updates: Agent, Manipulator, Commander, Martial Artist, and Assassin.
- The current level cap for classes is 30. This will be increased in future updates.
- Subclasses are always HALF the level of your main class.
- Classes and subclasses do not grant any stat increases. They merely unlock new abilities for you to play with.
- Class experience works similar to skill experience. You will get a certain amount of experience for defeating enemies depending on the enemy's level, your class level, and the number of members in your party.
Abilities
- Because of the changes included with the class/subclass system, all previous abilities earned will be lost. Note that monetary compensation is given to players who have lost abilities due to these changes.
- Abilities now have cool-down periods. You may not activate them again until the cool-down period has passed.
- A progress bar will display for all abilities which take time to activate.
- Moving will now cancel the casting of ether abilities.
- Many new abilities have been introduced which complement the new class/subclass system.
- All classes have a unique ability which is extremely powerful but may only be used once every hour. This unique ability is not available if the class is set as a subclass.
- Some ability messages have been changed.
- A dual wield ability has been added to the Assassin class. It will allow you to equip two weapons at once.
- 87 new abilities have been added to the game.
- A timing bar will display when you reload weapons.
AMPs
- AMPs continue to provide stat bonuses to your characters. However, with the introduction of the class/subclass system AP is no longer used.
Skills
- Skills remain unchanged. They will work just as they did before this update.
- No skill loss will occur due to the introduction of the class/subclass system.
- The Space Skills category of the skill menu has been disabled for the time being.
- The abilities category of the skill menu has been removed.
- The headers for the skill menu have been colorized.
- The dual wield skill has been replaced with a dual wield ability.
Items
- Equipment has had an overhaul in order to better facilitate the new class/subclass system. Items your characters own will still have purpose, but their stats may be changed.
- Armor is now on a new Defense and Damage system. Most armor increases this Defense value for your character. Defense reduces the amount of damage you receive from attacks.
- Weapon damage is now calculated differently. All weapons will do at least 1 damage to an enemy. Additional damage dealt depends on the 'DMG' rating of your weapon and the 'Defense' value of your target.
- Items no longer require dual wield skill in order to dual wield them. You simply need the dual wield ability which is given by the Assassin class.
- Handguns and machine guns no longer have inherent haste and increased number of attacks.
- Reload times for firearms have been lowered.
Characters
- All current characters will be stripped of abilities equipped prior to this update.
- All equipment will be automatically unequipped the first time you log in.
- All characters now have the 'Spring Attack' feat which will prevent attacks of opportunity from happening while moving in combat.
- All characters now receive damage reduction +20, soak 50 damage. This is so that I can get around a double damage error. I've changed the way damage is calculated so don't worry, you guys won't be invincible
- Base essence has been lowered from 40 to 20. The new abilities are scaled to utilize this new amount.
Death
- Items will no longer be dropped on death.
- A small portion of class experience will be lost on death. This penalty begins starting at the third class level.
Sanctuary
- Because of the death system revamp, Sanctuary is no longer needed. It has been removed.
PVP
- PVP has been disabled in all zones for the time being. Our focus is on the PVE side of the game for the moment. Please hang with us as we balance PVE. This change is not permanent and you can look forward to PVP being enabled again in a future update.
Creatures
- Creatures are now tied to an enmity system. Enmity determines which person the creature attacks. Every action performed during combat will generate a little enmity. Players must be careful not to generate too much or they will become the creature's target.
- Creatures now have specialized degrees of perception. They should only notice players who are within a specified range from them.
- Creatures now detect players by sight and sound.
- Creatures which detect by sight will only attack if they actually see the threat.
- Creatures which detect by sound will only attack if they hear the threat.
- The new abilities Sneak and Invisible lower the chance of being detected by sound and sight respectively.
- Note that some creatures have True Sound or True Sight which means that Sneak and Invisible have no effect against them.
- Akzerian Enforcers have had a face lift.
Areas
- You will now earn class experience for exploring new areas.
- A tree in 'The Avant' Crash Site #1 will no longer float in midair.
Main Menu
- Added a new option to the main menu. It will display your custom stats like elemental resistances, elemental bonuses, regeneration amount and time, and so on.
Missions
- Kill quest credit will go to all party members instead of just the person who killed the enemy.