Post by zunath on May 17, 2010 2:41:41 GMT -5
Characters
- Natural HP regeneration amount has been increased to 3 HP/1min
- Basic Daggers given to new characters can now not be sold in order to prevent exploits.
- New characters now receive a very basic AMP for free
Economy
- Buy/Sell prices have been adjusted for numerous items
Items
- The damage bonus for ammo has been increased across the board
- Unequipping AMPs now resets the Essence regeneration amount and speed correctly
Areas
- City areas will automatically be explored so that you don't have to go stumbling around town finding shops.
- Similarly, data terminals are now placed outside each shop which identify each building.
- The descriptions for harvestable trees and ore has been changed to better explain how they are to be used.
Abilities
- The 'Reload' feat will now display an error message if you attempt to reload an item that doesn't use ammo.
- Ether Abilities no longer grant experience to weapons
- An issue where hostile abilities would not cause NPCs to defend themselves has been resolved.
Manufacturing
- Harvesting now yields higher amounts of experience.
- Organic Harvesters and Mineral Harvesters now have working durability. Previously they would break the first time they lost durability.
- Copper Ore can be found randomly throughout the jungles. You'll find more inside of caves though!
Creatures
- The Zheckshan Banker is now properly linked up to the Zheckshan Bank. You can increase your account size by talking to him and paying a certain number of credits.
- Enemy levels have been adjusted for creatures in Gildonnu Jungles.
Server-Related
- A serious crash issue has been fixed. Unfortunately this means your top haks will have to be updated again.
- Characters are now saved more frequently... just in case.
- Natural HP regeneration amount has been increased to 3 HP/1min
- Basic Daggers given to new characters can now not be sold in order to prevent exploits.
- New characters now receive a very basic AMP for free
Economy
- Buy/Sell prices have been adjusted for numerous items
Items
- The damage bonus for ammo has been increased across the board
- Unequipping AMPs now resets the Essence regeneration amount and speed correctly
Areas
- City areas will automatically be explored so that you don't have to go stumbling around town finding shops.
- Similarly, data terminals are now placed outside each shop which identify each building.
- The descriptions for harvestable trees and ore has been changed to better explain how they are to be used.
Abilities
- The 'Reload' feat will now display an error message if you attempt to reload an item that doesn't use ammo.
- Ether Abilities no longer grant experience to weapons
- An issue where hostile abilities would not cause NPCs to defend themselves has been resolved.
Manufacturing
- Harvesting now yields higher amounts of experience.
- Organic Harvesters and Mineral Harvesters now have working durability. Previously they would break the first time they lost durability.
- Copper Ore can be found randomly throughout the jungles. You'll find more inside of caves though!
Creatures
- The Zheckshan Banker is now properly linked up to the Zheckshan Bank. You can increase your account size by talking to him and paying a certain number of credits.
- Enemy levels have been adjusted for creatures in Gildonnu Jungles.
Server-Related
- A serious crash issue has been fixed. Unfortunately this means your top haks will have to be updated again.
- Characters are now saved more frequently... just in case.